

Permanently reduce your Intelligence by 1d2+1 (to a minimum score of 1). If not, this card has no further effect.ĭolt. The next hostile monster or group of monsters you encounter will focus their attacks on you, until your are knocked unconcious, if you do not fall unconcious your party gain twice the experience for that encounter. You have no strong feelings about this one way or the other.Ĭome At. If you are true neutral or unaligned, this card has no effect on you. Lawful becomes neutral, good becomes neutral, chaotic becomes neutral and evil becomes neutral. Your mind suffers a neutralising alteration, causing your alignment to change. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Once a card is drawn, it fades from existence. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. You must draw each card no more than 1 hour after the previous draw. Otherwise, as soon as you draw a card from the deck, its magic takes effect. Any cards drawn in excess of this number have no effect.

Usually found in a box or pouch, this deck contains a number of cards made of paper or parchment.īefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck).
